Independent mobile game studio

Bananagun

We make mobile games that are quick to learn, hard to put down and just a little bit bananas.

World 1 · Our games

Games with serious a‑peel.

Snackable, silly and ridiculously replayable. Here’s what’s in the bunch right now.

Out now
PuzzleMerge

Split Happens

Merge scoops, chain combos and build the perfect banana split. Very relaxing. Extremely sticky.

Soft launch
IdleTycoon

Monkey Business

Run the world’s most chaotic office. Hire monkeys, automate everything, survive the coffee breaks.

In development
ArcadeParty

Top Banana

A pocket-sized party brawler for up to four friends. Last banana standing wins the crown.

Classified
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Project Banana

Something big is ripening in the lab. We can’t say more. Honestly, we’ve already said too much.

ETA: when it’s ripe

25M+

Players reached

12

Games launched

4.7

Average store rating

0*

Bananas harmed

*Okay, we ate a few. For science.

World 2 · The studio

Small crew.
Big bang.

Bananagun is a pocket-sized team of designers, developers and artists who think a game should be fun in the first five seconds — and still fun on the five-hundredth try.

We keep teams tiny, ideas loud and egos out of the build. If a prototype doesn’t make us laugh out loud, it doesn’t ship.

How a game gets made

Every Bananagun game has to clear the same four levels. No cheat codes.

  1. Spark

    Every game starts as a silly idea on a sticky note. The sillier the better — we pitch dozens every month.

  2. Prototype

    Scrappy builds in Unity, fast. If it isn’t fun with grey boxes, no amount of polish is going to save it.

  3. Playtest

    Real players, real numbers. We measure everything, iterate quickly and cut whatever doesn’t pop.

  4. Launch

    Polish until it shines, then fire it into the world. BANG. Then we listen, update and do it all again.

World 3 · Careers

Select your class

We’re always looking for new party members. Pick your class, hit start and tell us what you’d build.

Class 01 / 06

Code Wizard

Unity Developer · Full-time · Hybrid

You turn scrappy prototypes into buttery-smooth games. You know Unity inside out, respect the frame budget and get weirdly excited about game feel.

  • Unity & C#
  • Game feel
  • Bug slaying

Special moveRuns at 60 FPS on a potato.

Press start to apply

Class 02 / 06

Fun Alchemist

Game Designer · Full-time · Hybrid

You mix mechanics, economy and a pinch of chaos until something clicks. You live in spreadsheets and playtests — and you’re not afraid to kill your darlings.

  • Core loops
  • Level design
  • Player empathy

Special moveTurns “what if…?” into a core loop.

Press start to apply

Class 03 / 06

Poly Sculptor

3D Artist · Full-time · Hybrid

You build chunky, charming, readable worlds that look great on a tiny screen. Stylized, low-poly and bursting with personality — that’s your jam.

  • Modeling
  • Stylized texturing
  • Rigging & anim

Special moveLow poly, high charm.

Press start to apply

Class 04 / 06

Pixel Painter

2D / UI Artist · Full-time · Hybrid

You design buttons people physically need to press. Icons, UI, VFX and store assets — all juicy, all readable, all unmistakably on brand.

  • UI / UX
  • Illustration
  • Juice & feedback

Special move+200% tap satisfaction.

Press start to apply

Class 05 / 06

Hype Machine

UA & Growth Marketer · Full-time · Remote-friendly

You find players before they know they need us. Creative testing, campaign data and a sixth sense for what makes a thumb stop scrolling.

  • Creative testing
  • Data crunching
  • Meme literacy

Special moveStops thumbs mid-scroll.

Press start to apply

Class ?? / 06

Wildcard

Open application · Any class

Don’t see your class? Surprise us. Send your best work and tell us what you’d build at Bananagun.

  • ???
  • ???
  • ???

Special moveUnknown. That’s the fun part.

Press start to apply

Achievement unlocked