Peel Out!
An endless runner where the floor is literally banana peels. Slip, slide, dodge the fruit stands and try not to face-plant.
Independent mobile game studio
We make mobile games that are quick to learn, hard to put down and just a little bit bananas.
World 1 · Our games
Snackable, silly and ridiculously replayable. Here’s what’s in the bunch right now.
An endless runner where the floor is literally banana peels. Slip, slide, dodge the fruit stands and try not to face-plant.
Merge scoops, chain combos and build the perfect banana split. Very relaxing. Extremely sticky.
Run the world’s most chaotic office. Hire monkeys, automate everything, survive the coffee breaks.
A pocket-sized party brawler for up to four friends. Last banana standing wins the crown.
Something big is ripening in the lab. We can’t say more. Honestly, we’ve already said too much.
ETA: when it’s ripe
25M+
Players reached
12
Games launched
4.7★
Average store rating
0*
Bananas harmed
*Okay, we ate a few. For science.
World 2 · The studio
Bananagun is a pocket-sized team of designers, developers and artists who think a game should be fun in the first five seconds — and still fun on the five-hundredth try.
We keep teams tiny, ideas loud and egos out of the build. If a prototype doesn’t make us laugh out loud, it doesn’t ship.
Every Bananagun game has to clear the same four levels. No cheat codes.
Every game starts as a silly idea on a sticky note. The sillier the better — we pitch dozens every month.
Scrappy builds in Unity, fast. If it isn’t fun with grey boxes, no amount of polish is going to save it.
Real players, real numbers. We measure everything, iterate quickly and cut whatever doesn’t pop.
Polish until it shines, then fire it into the world. BANG. Then we listen, update and do it all again.
World 3 · Careers
We’re always looking for new party members. Pick your class, hit start and tell us what you’d build.
Class 01 / 06
Unity Developer · Full-time · Hybrid
You turn scrappy prototypes into buttery-smooth games. You know Unity inside out, respect the frame budget and get weirdly excited about game feel.
Special moveRuns at 60 FPS on a potato.
Press start to applyClass 02 / 06
Game Designer · Full-time · Hybrid
You mix mechanics, economy and a pinch of chaos until something clicks. You live in spreadsheets and playtests — and you’re not afraid to kill your darlings.
Special moveTurns “what if…?” into a core loop.
Press start to applyClass 03 / 06
3D Artist · Full-time · Hybrid
You build chunky, charming, readable worlds that look great on a tiny screen. Stylized, low-poly and bursting with personality — that’s your jam.
Special moveLow poly, high charm.
Press start to applyClass 04 / 06
2D / UI Artist · Full-time · Hybrid
You design buttons people physically need to press. Icons, UI, VFX and store assets — all juicy, all readable, all unmistakably on brand.
Special move+200% tap satisfaction.
Press start to applyClass 05 / 06
UA & Growth Marketer · Full-time · Remote-friendly
You find players before they know they need us. Creative testing, campaign data and a sixth sense for what makes a thumb stop scrolling.
Special moveStops thumbs mid-scroll.
Press start to applyClass ?? / 06
Open application · Any class
Don’t see your class? Surprise us. Send your best work and tell us what you’d build at Bananagun.
Special moveUnknown. That’s the fun part.
Press start to applyWorld 4 · Contact
Publishers, partners, press or players — our inbox is fully loaded. We read everything, usually between playtests.
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